Cats Cooperating Together and Other Laughable Improbabilities of CAT TOWER
We all know about herding cats, but what about stacking cats? Cat Tower attempts to answer that question: piling up cats until the whole furry mess falls over. I've described 80% of the play in Cat Tower. It's that simple. But simple games can contain great fun, of course.
Contained in this creepy or cute box, depending on your attitude toward cats in general, you have 42 foldable cat cards, 12 flat "catty fatty" cards, a stickered die, and some tokens. Players will be getting a "hand" of 7 cat cards, and whomever is the first to get rid of all their cats is the winner. You can also play for points in a series of games, but I don't think we've ever done that.
The cats will be stacked onto a tower in the middle of the table. A die roll determines what the active player will be doing on their turn. You could be adding one or two cats to the tower from your hand, or an opponent may have to stack one of your cats, or you may even be placing a cat upside-down on the tower. The cat cards are foldable in a way so that you place them on each other in a perpendicular fashion.
Other die actions include placing a flat "catty fatty" card on the tower. The guys are just flat card that a bonus action token is added on top. These tokens may cause the direction of the play to change, or someone has to skip a turn, or even a redistribution of cat occur.
Eventually, the cat tower just won't be able to stay intact, or a player may bump the tower and cats fall. When this happens, the player who was placing the cat has to add 2 cats from whatever fell off the tower back into their hand, and play continues.
Most of Cat Tower's strategy is the dexterity aspect. You can, and are encouraged, to adjust the folds on the cards as much as you can to make it stack better. And you can purposefully make a lousy stack to trip up the next player, but it's hard to pull that off. The die and tokens add random elements that don't get too crazy, so you can't really have a bad die roll, but disadvantageous ones depending on how well the tower is stacked.
The theme here is that, supposedly, a bunch of cats are trying to stack themselves up to reach some fish snack on a high shelf. It makes me wonder if the game designer has ever seen cats cooperate in this manner, as I'm sure that is not entirely possible, given what we know about life, the universe, and everything.
All in all, Cat Tower is solid. This the components are great. The cards are nice and thick and will hold up to a lot of plays.